Overview
Maps (or dungeons, or nests) in Dragon Nest reside in /mapdata/grid/
as individual directories. The names of the
directories are internal names, as referenced in resource/ext/maptable.dnt
, column _ToolName1
. Do note that
letter casing will not match.
Layout
Map directories have the following structure:
%DIR_NAME%/
%DIR_NAME%.dds
- Minimap texture%DIR_NAME%_map.dds
- Map texturegridinfo.ini
- Grid Information0_0/
- Zone (0, 0) dataalphatable.ini
- Terrain texture blendingcolbuild.ini
- Colbuild (unknown)decalinfo.ini
- Terrain decalsdefault.ini
- Zone definitioneventareainfo.ini
- Event area info (unknown)grasstable.ini
- Grass placementheight.ini
- Terrain heightmapsheightattribute.ini
- Height attributesnavigation.ini
- Navigation meshpropinfo.ini
- Prop placementsectorsize.ini
- Map sizesoundinfo.ini
- Soundtextable.ini
- Texture groupstrigger.ini
- Event triggerstriggerdefine.ini
- Event trigger declarationswater.ini
- Water tuning
While it appears that there’s some mechanism for multiple zones per map, it is currently not being used (only ever
see 0_0
).