Overview
Maps (or dungeons, or nests) in Dragon Nest reside in /mapdata/grid/ as individual directories. The names of the
directories are internal names, as referenced in resource/ext/maptable.dnt, column _ToolName1. Do note that
letter casing will not match.
Layout
Map directories have the following structure:
%DIR_NAME%/%DIR_NAME%.dds- Minimap texture%DIR_NAME%_map.dds- Map texturegridinfo.ini- Grid Information0_0/- Zone (0, 0) dataalphatable.ini- Terrain texture blendingcolbuild.ini- Colbuild (unknown)decalinfo.ini- Terrain decalsdefault.ini- Zone definitioneventareainfo.ini- Event area info (unknown)grasstable.ini- Grass placementheight.ini- Terrain heightmapsheightattribute.ini- Height attributesnavigation.ini- Navigation meshpropinfo.ini- Prop placementsectorsize.ini- Map sizesoundinfo.ini- Soundtextable.ini- Texture groupstrigger.ini- Event triggerstriggerdefine.ini- Event trigger declarationswater.ini- Water tuning
While it appears that there’s some mechanism for multiple zones per map, it is currently not being used (only ever
see 0_0).